Search found 8 matches

by
16 Oct 2020, 11:24
Forum: FAQ and Rule Questions
Topic: Not able to attack a region with two units
Replies: 4
Views: 13236

Not able to attack a region with two units

On Swords and Ravens, you need to click on all the units headed to the same destination THEN click on the destination. The way things are implemented, you can't march your units one at a time if multiple units go to the same region. Once you move some of you units to one region, the website assumes ...
by
27 Sep 2020, 22:40
Forum: Ideas
Topic: PBEM Player Replacement tweak
Replies: 5
Views: 4406

PBEM Player Replacement tweak

Maybe decrement the required number of people by 1 for every week/2 weeks of inactivity (based on the last non-player replacement move)
by
06 Aug 2020, 07:30
Forum: Ideas
Topic: Prompt players if they want to march off castles without leaving a token.
Replies: 3
Views: 3727

Prompt players if they want to march off castles without leaving a token.

Can this be closed by the new Leave Power token radio buttons? There are some small details that could be fine tuned when the player is at 0 tokens, but otherwise the buttons solve the issue. 1. If you have 0 tokens, the No button is automatically selected. This doesn't require you to manually sele...
by
03 Jun 2020, 22:28
Forum: Ideas
Topic: Add an undo button (only usable on certain conditions)
Replies: 1
Views: 2448

Add an undo button (only usable on certain conditions)

<t>Allow a player to undo a turn if:<br/> 1. The turn happened at most 30 seconds ago<br/> 2. The turn after hasn't yet finished.<br/> 3. They didn't just undo a turn (so you can't go 2 turns back)<br/> 3. No information was gained since the turn - you can't undo your choice of house card or bids or...
by
02 Jun 2020, 05:00
Forum: Ideas
Topic: Prompt players if they want to march off castles without leaving a token.
Replies: 3
Views: 3727

Prompt players if they want to march off castles without leaving a token.

Add something saying "Are you sure you want to march off of X without leaving a power token?", requiring you to click yes/no.
by
27 May 2020, 17:32
Forum: Ideas
Topic: Holding up play
Replies: 1
Views: 2422

Holding up play

I slightly disagree. In some edge cases, you might want to coordinate an attack against someone and not want to finalize your orders until you've heard back whether an ally can or can't help you. Assuming you aren't purposely stalling the game until the other player agrees to help, you probably shou...
by
23 May 2020, 07:10
Forum: Ideas
Topic: Add unit tokens of units you plan on mustering
Replies: 2
Views: 3089

Add unit tokens of units you plan on mustering

<t>During mustering, add tokens of all the units you currently plan to muster in their positions. Maybe make the new or upgraded units look slightly different than original units by making them partially transparent or a different shade that normal unit tokens<br/> <br/> This helps prevent silly mis...
by
23 May 2020, 06:51
Forum: Ideas
Topic: Play a sound when a player joins an open game
Replies: 1
Views: 2489

Play a sound when a player joins an open game

When a game is still waiting for players and hasn't started, play a sound whenever someone joins.

Maybe play a different sound when someone joins and the game is full.